function aa(x){ $(x).slideDown("slow"); }
function a(x){ $(x).slideUp("slow"); }

var secs
var timerID = null
var timerRunning = false
var delay = 500


function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 1
    StopTheClock()
    StartTheTimer()
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID)
    timerRunning = false
}

function StartTheTimer()
{

    if (secs==0)
    {
        StopTheClock()
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        $("#hoho").slideUp("slow");
		 $("#haha").slideUp("slow");
    }
    else
    {
        self.status = secs
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}

